Parse ffmpeg's -stats progress line (speed=Yx, fps=) from the HLS encoder's stderr into a per-session EWMA, and report a health snapshot to the web side a few seconds after seg-0. Lets the player name a too-slow transcode from a direct measurement (~5-7s) instead of inferring it from stall shape (~15-30s). - hls.go: add -stats; rewrite hlsStderrCapture.Write to frame on \r and \n, parse speed=/fps= (telemetry only, never logged), flag input-bound on source read errors. EWMA on HLSSession + GetTranscodeStats(); warmup-skip the first cold-start frames so a healthy encoder isn't reported as struggling. - client.go: MarkSessionReady takes an optional *SessionHealth. - daemon.go: watcher reports one health snapshot once >=4 post-warmup samples settle; classifyAgentHealth maps the speed ratio to ok/marginal/struggling. Additive: old web replicas ignore the extra field; cache-hit/direct-play sessions and short encodes report nil (the web keeps its stall heuristic). |
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| .. | ||
| agent | ||
| arr | ||
| cmd | ||
| config | ||
| engine | ||
| funnel | ||
| library | ||
| mediaserver | ||
| parser | ||
| sentry | ||
| ui | ||
| upgrade | ||
| usenet | ||
| vpn | ||