unarr/internal/library/loadgate_test.go
Deivid Soto c82826bf68
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fix(trickplay): stop scan-time sprite generation from saturating the host
Trickplay sprite generation (one full-decode ffmpeg pass per file) could pin a
machine: multiple agents on the same library decoded the same 4K file at once, no
CPU throttling, and crashed/restarted agents orphaned ffmpeg to init (it ran the
full 45-min decode to completion). Stacked orphans spiked a box to load ~140.

- Single-flight lock: O_CREATE|O_EXCL .lock in the shared sidecar dir so two
  agents watching the same library never decode the same file twice (stale locks
  reclaimed after a TTL). Returns ErrTrickplayInProgress → prewarm skips, not fail.
- Load gate: defer the heavy decode until 1-min load ≤ max(ratio×NumCPU, 1.5),
  capped at 15 min so it throttles without ever becoming a permanent off-switch on
  busy / small hosts. New knob library.prewarm_max_load_ratio (default 0.7).
- Concurrency: trickSem caps trickplay to ONE decode at a time per agent.
- CPU priority: setLowCPUPriority (nice 19) alongside the existing idle ionice.
- No orphans: hardenCmd sets Setpgid + Pdeathsig=SIGKILL, with runtime.LockOSThread
  around the child so the kernel kills ffmpeg exactly when the agent dies (and not
  spuriously — golang/go#27505).

Tests: single-flight/stale-reclaim, load-gate immediate/cancel, and an e2e
Pdeathsig orphan-kill check.
2026-06-04 08:25:00 +02:00

46 lines
1.3 KiB
Go

package library
import (
"context"
"testing"
"time"
"github.com/torrentclaw/unarr/internal/library/mediainfo"
)
// A huge ratio means the threshold is always above the real load, so the gate
// must return immediately (no blocking) regardless of how busy the box is.
func TestWaitForLowLoad_HighRatioReturnsImmediately(t *testing.T) {
done := make(chan struct{})
go func() {
waitForLowLoad(context.Background(), 1e9)
close(done)
}()
select {
case <-done:
case <-time.After(2 * time.Second):
t.Fatal("waitForLowLoad blocked despite an impossibly-high threshold")
}
}
// With a tiny ratio the gate would block (load almost always exceeds it), but a
// cancelled context must unblock it promptly — the prewarm has to stop cleanly on
// Ctrl-C / daemon shutdown even while waiting for the machine to go idle.
func TestWaitForLowLoad_RespectsContextCancel(t *testing.T) {
if _, ok := mediainfo.LoadAverage1(); !ok {
t.Skip("no load reading on this platform — gate is a no-op")
}
ctx, cancel := context.WithCancel(context.Background())
cancel() // already cancelled
done := make(chan struct{})
go func() {
waitForLowLoad(ctx, 0.0001) // threshold ~0 → would otherwise block
close(done)
}()
select {
case <-done:
case <-time.After(2 * time.Second):
t.Fatal("waitForLowLoad ignored a cancelled context")
}
}