Replace the WebSocket + Cloudflare Durable Object architecture with a single POST /sync endpoint. The CLI now operates autonomously with local state (tasks.json) and syncs bidirectionally via adaptive-interval HTTP polling (3s watching, 60s idle). - Remove transport_ws, transport_hybrid, transport_http (~2,600 lines) - Add SyncClient with adaptive interval loop - Add LocalState for CLI-side task persistence - Add TaskStateFromUpdate() helper (DRY) - Extract finalize() to deduplicate processTask/processTaskRetry - Consolidate shortID() into agent.ShortID (was in 3 packages) - Wire GetActiveCount so `unarr status` shows active tasks - Remove poll_interval, heartbeat_interval, ws_url from config - Simplify ProgressReporter (sync replaces direct HTTP reporting)
195 lines
4.8 KiB
Go
195 lines
4.8 KiB
Go
package agent
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import (
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"context"
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"log"
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"runtime"
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"sync/atomic"
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"time"
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)
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const (
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// SyncIntervalWatching is the sync interval when someone is viewing the web UI.
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SyncIntervalWatching = 3 * time.Second
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// SyncIntervalIdle is the sync interval when nobody is watching.
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SyncIntervalIdle = 60 * time.Second
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)
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// SyncClient handles bidirectional state synchronization between the CLI and server.
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// It sends the CLI's full execution state and receives all pending server actions
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// in a single HTTP round-trip, at an adaptive interval.
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type SyncClient struct {
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client *Client
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cfg DaemonConfig
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state *LocalState
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// Callbacks — set by the daemon before calling Run.
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OnNewTasks func(tasks []Task)
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OnControl func(action, taskID string, deleteFiles bool)
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OnStreamRequest func(req StreamRequest)
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OnUpgrade func(version string)
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OnScan func()
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OnWatchingChange func(watching bool)
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OnSyncSuccess func() // called after each successful sync (e.g. to update state file)
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GetFreeSlots func() int
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GetTaskStates func() []TaskState // returns current state of all active + recently finished tasks
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// SyncNow triggers an immediate sync (e.g., on task completion).
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SyncNow chan struct{}
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watching atomic.Bool
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interval atomic.Int64 // stored as nanoseconds
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}
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// NewSyncClient creates a sync client.
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func NewSyncClient(client *Client, cfg DaemonConfig, state *LocalState) *SyncClient {
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sc := &SyncClient{
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client: client,
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cfg: cfg,
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state: state,
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SyncNow: make(chan struct{}, 1),
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}
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sc.interval.Store(int64(SyncIntervalIdle))
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return sc
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}
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// Watching returns whether someone is viewing the web UI.
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func (sc *SyncClient) Watching() bool {
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return sc.watching.Load()
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}
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// TriggerSync requests an immediate sync cycle.
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func (sc *SyncClient) TriggerSync() {
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select {
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case sc.SyncNow <- struct{}{}:
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default:
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}
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}
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// Run starts the adaptive sync loop. Blocks until ctx is cancelled.
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func (sc *SyncClient) Run(ctx context.Context) error {
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// Initial sync immediately
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sc.doSync(ctx)
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ticker := time.NewTicker(sc.currentInterval())
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defer ticker.Stop()
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for {
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select {
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case <-ctx.Done():
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// Final sync to report latest state
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finalCtx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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sc.doSync(finalCtx)
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return nil
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case <-ticker.C:
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sc.doSync(ctx)
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ticker.Reset(sc.currentInterval())
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case <-sc.SyncNow:
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sc.doSync(ctx)
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ticker.Reset(sc.currentInterval())
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}
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}
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}
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func (sc *SyncClient) currentInterval() time.Duration {
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return time.Duration(sc.interval.Load())
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}
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func (sc *SyncClient) doSync(ctx context.Context) {
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req := sc.buildRequest()
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resp, err := sc.client.Sync(ctx, req)
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if err != nil {
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if ctx.Err() == nil {
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log.Printf("sync failed: %v", err)
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}
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return
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}
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sc.processResponse(resp)
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sc.adjustInterval(resp.Watching)
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if sc.OnSyncSuccess != nil {
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sc.OnSyncSuccess()
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}
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}
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func (sc *SyncClient) buildRequest() SyncRequest {
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req := SyncRequest{
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AgentID: sc.cfg.AgentID,
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Name: sc.cfg.AgentName,
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Version: sc.cfg.Version,
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OS: runtime.GOOS,
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Arch: runtime.GOARCH,
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DownloadDir: sc.cfg.DownloadDir,
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StreamPort: sc.cfg.StreamPort,
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LanIP: sc.cfg.LanIP,
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TailscaleIP: sc.cfg.TailscaleIP,
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}
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if sc.GetTaskStates != nil {
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req.Tasks = sc.GetTaskStates()
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} else {
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req.Tasks = sc.state.Snapshot()
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}
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if free, total, err := DiskInfo(sc.cfg.DownloadDir); err == nil {
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req.DiskFreeBytes = free
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req.DiskTotalBytes = total
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}
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if sc.GetFreeSlots != nil {
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req.FreeSlots = sc.GetFreeSlots()
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}
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return req
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}
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func (sc *SyncClient) processResponse(resp *SyncResponse) {
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// New tasks
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if len(resp.NewTasks) > 0 && sc.OnNewTasks != nil {
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log.Printf("sync: received %d new task(s)", len(resp.NewTasks))
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sc.OnNewTasks(resp.NewTasks)
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}
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// Control signals
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for _, ctrl := range resp.Controls {
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log.Printf("sync: control %s on task %s", ctrl.Action, ShortID(ctrl.TaskID))
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if sc.OnControl != nil {
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sc.OnControl(ctrl.Action, ctrl.TaskID, ctrl.DeleteFiles)
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}
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}
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// Stream requests
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for _, sr := range resp.StreamRequests {
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if sc.OnStreamRequest != nil {
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sc.OnStreamRequest(sr)
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}
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}
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// Upgrade
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if resp.Upgrade != nil && resp.Upgrade.Version != "" && sc.OnUpgrade != nil {
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sc.OnUpgrade(resp.Upgrade.Version)
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}
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// Scan
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if resp.Scan && sc.OnScan != nil {
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sc.OnScan()
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}
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}
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func (sc *SyncClient) adjustInterval(watching bool) {
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prev := sc.watching.Load()
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sc.watching.Store(watching)
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var newInterval time.Duration
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if watching {
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newInterval = SyncIntervalWatching
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} else {
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newInterval = SyncIntervalIdle
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}
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if sc.interval.Swap(int64(newInterval)) != int64(newInterval) {
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log.Printf("sync: interval=%s (watching=%v)", newInterval, watching)
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}
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if prev != watching && sc.OnWatchingChange != nil {
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sc.OnWatchingChange(watching)
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}
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}
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