unarr/internal/cmd/player_session_registry.go
Deivid Soto 59da949a53 feat(agent): el auto-update difiere hasta que no haya stream activo
Un auto-update reiniciaba el daemon al momento y cortaba la
reproducción en curso (mata la sesión HLS viva → freeze → F5). Ahora
el path AUTO (OnUpgrade) difiere indefinido mientras haya streams
activos y aplica solo en idle. Ningún update en segundo plano vale
cortar un visionado.

- HLSSessionRegistry.Count() + playerSessionRegistry.count() →
  GetActiveStreamCount() = player (HLS/direct/remux) + transcode HLS.
- deferAutoUpgradeUntilIdle: guard de un solo waiter, ticker 30s,
  aplica al llegar a 0 streams.
- `unarr update` (manual) SIN cambios: aplica al momento = escape
  hatch para un fix urgente.
- SyncRequest.agentStatus ("updating") reportado antes del restart
  para que la web pueda avisar en vez de dar error de sesión.
2026-06-12 09:46:23 +02:00

112 lines
3.7 KiB
Go

package cmd
import (
"context"
"sync"
"github.com/torrentclaw/unarr/internal/config"
"github.com/torrentclaw/unarr/internal/engine"
"github.com/torrentclaw/unarr/internal/library/mediainfo"
)
// playerSessionRegistry tracks per-session cancel funcs for active in-browser
// HLS streaming sessions. Each session lives only as long as its ffmpeg
// process; the registry exists so duplicate sync responses don't double-spawn
// the same session and so daemon shutdown can drain.
var playerSessionRegistry = &playerSessionRegistryT{
cancels: make(map[string]context.CancelFunc),
}
type playerSessionRegistryT struct {
mu sync.Mutex
cancels map[string]context.CancelFunc
}
func (r *playerSessionRegistryT) has(sessionID string) bool {
r.mu.Lock()
defer r.mu.Unlock()
_, ok := r.cancels[sessionID]
return ok
}
func (r *playerSessionRegistryT) add(sessionID string, cancel context.CancelFunc) {
r.mu.Lock()
defer r.mu.Unlock()
r.cancels[sessionID] = cancel
}
func (r *playerSessionRegistryT) remove(sessionID string) {
r.mu.Lock()
defer r.mu.Unlock()
delete(r.cancels, sessionID)
}
func (r *playerSessionRegistryT) count() int {
r.mu.Lock()
defer r.mu.Unlock()
return len(r.cancels)
}
// cancelAllPlayerSessions cancels every running session. Called on daemon
// shutdown so the ffmpeg children and SSE consumers exit cleanly.
func cancelAllPlayerSessions() {
playerSessionRegistry.mu.Lock()
cancels := make([]context.CancelFunc, 0, len(playerSessionRegistry.cancels))
for _, c := range playerSessionRegistry.cancels {
cancels = append(cancels, c)
}
playerSessionRegistry.cancels = make(map[string]context.CancelFunc)
playerSessionRegistry.mu.Unlock()
for _, c := range cancels {
c()
}
}
// buildTranscodeRuntime resolves the ffmpeg/ffprobe binaries + config knobs
// for the HLS streaming pipeline. Failure to resolve a binary returns a
// runtime with empty paths so the caller can short-circuit instead of
// launching a transcoder that will immediately fail.
func buildTranscodeRuntime(ctx context.Context, cfg config.Config) engine.TranscodeRuntime {
if !cfg.Download.Transcode.Enabled {
return engine.TranscodeRuntime{Disabled: true}
}
ffmpegPath, errF := mediainfo.ResolveFFmpeg(cfg.Library.FFmpegPath)
ffprobePath, errP := mediainfo.ResolveFFprobe(cfg.Library.FFprobePath)
if errF != nil || errP != nil {
return engine.TranscodeRuntime{Disabled: true}
}
hw := engine.HWAccelNone
switch cfg.Download.Transcode.HWAccel {
case "auto":
hw = engine.DetectHWAccel(ctx, ffmpegPath)
case "nvenc":
hw = engine.HWAccelNVENC
case "qsv":
hw = engine.HWAccelQSV
case "vaapi":
hw = engine.HWAccelVAAPI
case "videotoolbox":
hw = engine.HWAccelVideoToolbox
case "none", "":
hw = engine.HWAccelNone
}
return engine.TranscodeRuntime{
FFmpegPath: ffmpegPath,
FFprobePath: ffprobePath,
HWAccel: hw,
Preset: cfg.Download.Transcode.Preset,
VideoBitrate: cfg.Download.Transcode.VideoBitrate,
AudioBitrate: cfg.Download.Transcode.AudioBitrate,
MaxHeight: cfg.Download.Transcode.MaxHeight,
// Tonemap HDR→SDR only when this ffmpeg build has zscale; otherwise the
// filter would error and break playback, so HDR plays untonemapped.
TonemapHDR: engine.FFmpegSupportsZscale(ffmpegPath),
// libplacebo (GPU) is preferred over zscale when present — checked here so
// the per-session arg builder can pick it for HDR sources.
HasLibplacebo: engine.FFmpegSupportsLibplacebo(ffmpegPath),
// scale_cuda lets an NVENC SDR downscale stay fully on the GPU. Probed
// unconditionally (like libplacebo); fails closed to false on non-CUDA
// hosts, where the arg builder keeps the CPU scale path anyway.
HasScaleCuda: engine.FFmpegSupportsScaleCuda(ffmpegPath),
}
}