feat(stream): live transcode telemetry from ffmpeg speed=
Parse ffmpeg's -stats progress line (speed=Yx, fps=) from the HLS encoder's stderr into a per-session EWMA, and report a health snapshot to the web side a few seconds after seg-0. Lets the player name a too-slow transcode from a direct measurement (~5-7s) instead of inferring it from stall shape (~15-30s). - hls.go: add -stats; rewrite hlsStderrCapture.Write to frame on \r and \n, parse speed=/fps= (telemetry only, never logged), flag input-bound on source read errors. EWMA on HLSSession + GetTranscodeStats(); warmup-skip the first cold-start frames so a healthy encoder isn't reported as struggling. - client.go: MarkSessionReady takes an optional *SessionHealth. - daemon.go: watcher reports one health snapshot once >=4 post-warmup samples settle; classifyAgentHealth maps the speed ratio to ok/marginal/struggling. Additive: old web replicas ignore the extra field; cache-hit/direct-play sessions and short encodes report nil (the web keeps its stall heuristic).
This commit is contained in:
parent
2b47cb0656
commit
f14aee0b93
4 changed files with 335 additions and 24 deletions
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@ -119,10 +119,11 @@ func (c *Client) ReportUpgradeResult(ctx context.Context, agentID string, succes
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// will reach the same conclusion via HEAD probes anyway if this call
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// fails. We log the error in the caller but don't retry — by the time
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// a retry would land the user is likely already playing.
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func (c *Client) MarkSessionReady(ctx context.Context, sessionID string) error {
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func (c *Client) MarkSessionReady(ctx context.Context, sessionID string, health *SessionHealth) error {
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req := struct {
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SessionID string `json:"sessionId"`
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}{SessionID: sessionID}
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SessionID string `json:"sessionId"`
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Health *SessionHealth `json:"health,omitempty"`
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}{SessionID: sessionID, Health: health}
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var resp StatusResponse
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if err := c.doPost(ctx, "/api/internal/agent/session-ready", req, &resp); err != nil {
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return fmt.Errorf("mark session ready: %w", err)
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@ -130,6 +131,20 @@ func (c *Client) MarkSessionReady(ctx context.Context, sessionID string) error {
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return nil
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}
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// SessionHealth is an OPTIONAL live-transcode health snapshot attached to a
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// session-ready report (F3). A nil *SessionHealth means the agent has no
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// telemetry to share (cache hit, direct-play, or progress not yet stable) and
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// the web side keeps its stall-shape heuristic. Old web replicas ignore the
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// extra field; old agents simply never send it.
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type SessionHealth struct {
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// "ok" (≥ realtime) | "marginal" (keeps up barely) | "struggling" (can't).
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Health string `json:"health"`
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// ffmpeg speed= EWMA: 1.0 = exactly realtime, < 1.0 = slower than playback.
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RealtimeRatio float64 `json:"realtimeRatio"`
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// "realtime" | "transcode" (encoder is the wall) | "input_bound" (source read).
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Reason string `json:"reason"`
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}
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// RefreshStreamURL re-resolves a fresh debrid direct URL for a live streaming
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// session (hueco #2 / 2c). Called by the daemon when a debrid source expires
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// mid-stream (the link is time-limited; the content is still cached). Returns
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@ -763,7 +763,7 @@ func runDaemonStart() error {
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agent.ShortID(sess.SessionID), provider.FileName(), provider.FileSize())
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rctx, rcancel := context.WithTimeout(ctx, 10*time.Second)
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defer rcancel()
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if err := agentClient.MarkSessionReady(rctx, sess.SessionID); err != nil {
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if err := agentClient.MarkSessionReady(rctx, sess.SessionID, nil); err != nil {
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log.Printf("[stream %s] mark-ready failed: %v", agent.ShortID(sess.SessionID), err)
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}
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}()
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@ -858,7 +858,7 @@ func runDaemonStart() error {
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go func() {
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rctx, cancel := context.WithTimeout(ctx, 10*time.Second)
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defer cancel()
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if err := agentClient.MarkSessionReady(rctx, sess.SessionID); err != nil {
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if err := agentClient.MarkSessionReady(rctx, sess.SessionID, nil); err != nil {
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log.Printf("[stream %s] mark-ready failed: %v", agent.ShortID(sess.SessionID), err)
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}
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}()
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@ -906,7 +906,7 @@ func runDaemonStart() error {
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go func() {
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rctx, cancel := context.WithTimeout(ctx, 10*time.Second)
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defer cancel()
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if err := agentClient.MarkSessionReady(rctx, sess.SessionID); err != nil {
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if err := agentClient.MarkSessionReady(rctx, sess.SessionID, nil); err != nil {
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log.Printf("[stream %s] mark-ready failed: %v", agent.ShortID(sess.SessionID), err)
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}
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}()
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@ -1386,6 +1386,17 @@ func watchSessionReady(ctx context.Context, client *agent.Client, hsess *engine.
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deadline := time.Now().Add(60 * time.Second)
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ticker := time.NewTicker(200 * time.Millisecond)
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defer ticker.Stop()
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readyPosted := false
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postReady := func(health *agent.SessionHealth) {
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// Parent ctx so a session cancel mid-POST (user closed tab, daemon
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// shutdown) tears down the in-flight webhook instead of blocking the
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// goroutine for up to 10 s on a now-orphan call.
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rctx, cancel := context.WithTimeout(ctx, 10*time.Second)
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if err := client.MarkSessionReady(rctx, sessionID, health); err != nil {
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log.Printf("[hls %s] mark-ready failed: %v", agent.ShortID(sessionID), err)
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}
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cancel()
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}
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for {
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// Session torn down through a path that didn't cancel ctx (registry
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// replace, idle sweep, internal kill). Bail before polling further —
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@ -1394,17 +1405,24 @@ func watchSessionReady(ctx context.Context, client *agent.Client, hsess *engine.
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if hsess.IsClosed() {
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return
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}
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// Cache HIT or seg-0 ready → notify + done.
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if hsess.FromCache() || hsess.ReadyCount() >= 1 {
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// Parent ctx so a session cancel mid-POST (user closed tab,
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// daemon shutdown) tears down the in-flight webhook instead of
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// blocking the goroutine for up to 10 s on a now-orphan call.
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rctx, cancel := context.WithTimeout(ctx, 10*time.Second)
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if err := client.MarkSessionReady(rctx, sessionID); err != nil {
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log.Printf("[hls %s] mark-ready failed: %v", agent.ShortID(sessionID), err)
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// Phase 1: cache HIT or seg-0 ready → flip the "Preparando…" UI now.
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if !readyPosted && (hsess.FromCache() || hsess.ReadyCount() >= 1) {
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postReady(nil)
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readyPosted = true
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// Cache replay has no live encode → no telemetry to report, done.
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if hsess.FromCache() {
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return
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}
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}
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// Phase 2 (F3): once enough -stats samples accumulated (encoder past
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// its cold ramp), report ONE live-health snapshot so the player can
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// name a too-slow transcode in ~4s instead of inferring it from stalls.
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// >=4 samples ≈ 2s of encoding past seg-0; the EWMA has settled by then.
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if readyPosted {
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if st := hsess.GetTranscodeStats(); st.Samples >= 4 {
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postReady(classifyAgentHealth(st))
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return
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}
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cancel()
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return
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}
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select {
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case <-ctx.Done():
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@ -1412,8 +1430,49 @@ func watchSessionReady(ctx context.Context, client *agent.Client, hsess *engine.
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case <-ticker.C:
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}
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if time.Now().After(deadline) {
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log.Printf("[hls %s] mark-ready: timeout waiting for seg-0", agent.ShortID(sessionID))
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if !readyPosted {
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log.Printf("[hls %s] mark-ready: timeout waiting for seg-0", agent.ShortID(sessionID))
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return
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}
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// Ready but never got stable telemetry — report whatever we have so
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// the player isn't left without a verdict (better partial than none).
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if st := hsess.GetTranscodeStats(); st.Samples > 0 {
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postReady(classifyAgentHealth(st))
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}
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return
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}
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}
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}
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// Realtime-ratio cutoffs for classifyAgentHealth. This is a cross-repo contract
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// with the web bottleneck classifier (src/lib/stream/bottleneck-classifier.ts):
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// - ≥ realtimeFloor → "ok" (encoder keeps up)
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// - [strugglingFloor,..) → "marginal" (barely)
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// - < strugglingFloor → "struggling" (can't) — the web fast-path commits
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// the honest overlay + pauses on this WITHOUT waiting for a stall, so the
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// floor is intentionally conservative (the web uses a looser 0.85 only once
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// a stall has already corroborated the slowdown).
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const (
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agentRealtimeFloor = 0.95
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agentStrugglingFloor = 0.75
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)
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// classifyAgentHealth turns a live ffmpeg telemetry snapshot into the health
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// report the web side consumes (F3). The ×realtime speed is the load-bearing
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// signal: < 1.0 means the encode can't keep up with playback. An input-bound
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// hint (source read error) reclassifies the cause as the link, not the encoder.
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func classifyAgentHealth(st engine.TranscodeStats) *agent.SessionHealth {
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ratio := st.SpeedX
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var health, reason string
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switch {
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case st.InputBound && ratio < agentRealtimeFloor:
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health, reason = "struggling", "input_bound"
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case ratio >= agentRealtimeFloor:
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health, reason = "ok", "realtime"
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case ratio >= agentStrugglingFloor:
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health, reason = "marginal", "transcode"
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default:
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health, reason = "struggling", "transcode"
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}
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return &agent.SessionHealth{Health: health, RealtimeRatio: ratio, Reason: reason}
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}
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@ -27,6 +27,7 @@ import (
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"os"
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"os/exec"
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"path/filepath"
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"regexp"
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"strconv"
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"strings"
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"sync"
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@ -254,6 +255,21 @@ type HLSSession struct {
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cacheKey string
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fromCache bool
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writerLockHeld bool
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// Live transcode telemetry (F3). ffmpeg's -stats progress line is parsed
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// in hlsStderrCapture.Write into an EWMA of speed= (×realtime) + fps=, plus
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// an input-bound hint set when the SOURCE read errors (slow/broken pull vs a
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// too-slow encode). GetTranscodeStats() snapshots this so the ready-watcher
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// can report a real measurement to the web side — letting the player name a
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// too-slow transcode honestly in ~4s instead of inferring it from stall
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// shape over 15-30s. Guarded by statsMu (the stderr goroutine writes; the
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// watcher goroutine reads).
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statsMu sync.Mutex
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speedEWMA float64
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fpsEWMA float64
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speedSamples int
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warmupSeen int // cold-start frames discarded before the EWMA is trusted
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inputBound bool
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}
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// hlsSeekAhead is how many segments past the writer's current position the
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@ -595,6 +611,68 @@ func (s *HLSSession) ReadyCount() int {
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// circuit polling — a cache HIT is ready the moment we return.
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func (s *HLSSession) FromCache() bool { return s.fromCache }
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// TranscodeStats is a point-in-time snapshot of live ffmpeg progress for one
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// HLS session (F3). SpeedX < 1.0 means the encode runs slower than realtime —
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// the player can't sustain playback without buffering. Samples==0 means no
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// -stats line has been parsed yet (the watcher keeps waiting before reporting).
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type TranscodeStats struct {
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SpeedX float64 // EWMA of ffmpeg speed= (×realtime; 1.0 = exactly realtime)
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Fps float64 // EWMA of ffmpeg fps=
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Samples int // progress lines parsed so far (0 = no telemetry yet)
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InputBound bool // source read hit I/O errors (slow/broken pull, not encode)
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FromCache bool // replayed from cache → no live encode, stats meaningless
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}
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// GetTranscodeStats returns a snapshot of the parsed ffmpeg progress EWMAs.
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func (s *HLSSession) GetTranscodeStats() TranscodeStats {
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s.statsMu.Lock()
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defer s.statsMu.Unlock()
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return TranscodeStats{
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SpeedX: s.speedEWMA,
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Fps: s.fpsEWMA,
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Samples: s.speedSamples,
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InputBound: s.inputBound,
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FromCache: s.fromCache,
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}
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}
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// hlsStatsWarmupSkip is how many leading -stats frames to discard before
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// trusting the EWMA. ffmpeg's first readings reflect the pipeline filling
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// (often speed=0.0x) and would otherwise drag a healthy encoder into a false
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// "struggling" verdict that pauses a stream which plays fine once warmed up.
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const hlsStatsWarmupSkip = 2
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// recordProgress folds one parsed ffmpeg -stats sample into the session EWMAs.
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// alpha=0.3 smooths the noisy per-line numbers while still tracking a sustained
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// slowdown within a few samples (~2s of encoding).
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func (s *HLSSession) recordProgress(speedX, fps float64) {
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s.statsMu.Lock()
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defer s.statsMu.Unlock()
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// Drop the cold-start frames so a steady-state slowdown — not the encoder
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// spin-up — is what the watcher reports.
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if s.warmupSeen < hlsStatsWarmupSkip {
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s.warmupSeen++
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return
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}
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const alpha = 0.3
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if s.speedSamples == 0 {
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s.speedEWMA = speedX
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s.fpsEWMA = fps
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} else {
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s.speedEWMA = alpha*speedX + (1-alpha)*s.speedEWMA
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s.fpsEWMA = alpha*fps + (1-alpha)*s.fpsEWMA
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}
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s.speedSamples++
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}
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// markInputBound flags that ffmpeg reported a source-read error — the wall is
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// the input pull (slow debrid link / dropped torrent peer), not the encoder.
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func (s *HLSSession) markInputBound() {
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s.statsMu.Lock()
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s.inputBound = true
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s.statsMu.Unlock()
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}
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// IsClosed reports whether Close() has been invoked. Exposed (vs the
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// internal isClosed) so external watchers — the ready-webhook
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// goroutine in cmd/daemon.go — can short-circuit polling on a session
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@ -1140,7 +1218,10 @@ func ResolveEncoderProfile(hw HWAccel, configuredPreset string) EncoderProfile {
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// `-output_ts_offset` keeps the segment PTS aligned with manifest timeline.
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func buildHLSFFmpegArgsAt(cfg HLSSessionConfig, probe *StreamProbe, tmpDir string, startIdx int, startSec float64) []string {
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profile := ResolveEncoderProfile(cfg.Transcode.HWAccel, cfg.Transcode.Preset)
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args := []string{"-y", "-hide_banner", "-loglevel", "warning"}
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// -stats forces ffmpeg to emit the frame=/fps=/speed= progress line to
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// stderr even at -loglevel warning; hlsStderrCapture parses it for live
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// transcode telemetry (F3) without logging it.
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args := []string{"-y", "-hide_banner", "-loglevel", "warning", "-stats"}
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// Demuxer-side HW-decode hint. Sourced from the profile so a future
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// codec/hint mismatch is impossible — the encoder + decode hint are
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@ -1581,6 +1662,46 @@ type hlsStderrCapture struct {
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const maxStderrBuf = 64 * 1024
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// ffmpeg -stats progress lines look like:
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//
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// frame= 123 fps= 30 q=28.0 size= 456kB time=00:00:08.00 speed=1.05x
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//
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// emitted with a trailing \r (overwrite-in-place), once per ~0.5s. We parse
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// speed=/fps= out of them for live transcode telemetry (F3) and DON'T log them
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// (one per 0.5s would drown the daemon log) — only \n-terminated warning/error
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// lines reach log.Printf below.
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var (
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reFFmpegSpeed = regexp.MustCompile(`speed=\s*([0-9.]+)x`)
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reFFmpegFps = regexp.MustCompile(`fps=\s*([0-9.]+)`)
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)
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func parseFFmpegProgress(line string) (speedX, fps float64, ok bool) {
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m := reFFmpegSpeed.FindStringSubmatch(line)
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if m == nil {
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return 0, 0, false
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}
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v, err := strconv.ParseFloat(m[1], 64)
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if err != nil {
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return 0, 0, false
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}
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if fm := reFFmpegFps.FindStringSubmatch(line); fm != nil {
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fps, _ = strconv.ParseFloat(fm[1], 64)
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}
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return v, fps, true
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}
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// isInputBoundLine spots ffmpeg stderr that means the SOURCE read failed (slow
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// debrid link, dropped torrent peer, network timeout) rather than the encoder
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// being too slow — so the player names the bottleneck as the link, not the GPU.
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func isInputBoundLine(line string) bool {
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l := strings.ToLower(line)
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return strings.Contains(l, "i/o error") ||
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strings.Contains(l, "connection reset") ||
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strings.Contains(l, "rw_timeout") ||
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strings.Contains(l, "error in the pull function") ||
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strings.Contains(l, "connection timed out")
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}
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func (c *hlsStderrCapture) Write(p []byte) (int, error) {
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// If the incoming chunk alone exceeds the cap (very long unterminated
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// line), drop the buffered prefix AND truncate p so a single multi-MB
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@ -1589,20 +1710,33 @@ func (c *hlsStderrCapture) Write(p []byte) (int, error) {
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c.buf.Reset()
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p = p[len(p)-maxStderrBuf:]
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} else if c.buf.Len()+len(p) > maxStderrBuf {
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// Drop the unterminated partial line; we'll resync on the next \n.
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// Drop the unterminated partial line; we'll resync on the next \r/\n.
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c.buf.Reset()
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}
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c.buf.Write(p)
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// Frame on \r OR \n: ffmpeg's progress line is \r-terminated, warnings are
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// \n-terminated. Parsing progress per-frame keeps the EWMA fresh; logging
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// only the \n lines keeps the log readable.
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for {
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line, rest, ok := strings.Cut(c.buf.String(), "\n")
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if !ok {
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s := c.buf.String()
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idx := strings.IndexAny(s, "\r\n")
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if idx < 0 {
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break
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}
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line := strings.TrimSpace(s[:idx])
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c.buf.Reset()
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c.buf.WriteString(rest)
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if line = strings.TrimSpace(line); line != "" {
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log.Printf("[hls %s] ffmpeg: %s", shortHLSID(c.owner.cfg.SessionID), line)
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c.buf.WriteString(s[idx+1:])
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if line == "" {
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continue
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}
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if speedX, fps, ok := parseFFmpegProgress(line); ok {
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c.owner.recordProgress(speedX, fps)
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continue // progress line — telemetry only, never logged
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}
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if isInputBoundLine(line) {
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c.owner.markInputBound()
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}
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log.Printf("[hls %s] ffmpeg: %s", shortHLSID(c.owner.cfg.SessionID), line)
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}
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return len(p), nil
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}
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103
internal/engine/hls_progress_test.go
Normal file
103
internal/engine/hls_progress_test.go
Normal file
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@ -0,0 +1,103 @@
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package engine
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import (
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"math"
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"testing"
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)
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|
||||
func TestParseFFmpegProgress(t *testing.T) {
|
||||
cases := []struct {
|
||||
name string
|
||||
line string
|
||||
wantSpeed float64
|
||||
wantFps float64
|
||||
wantOK bool
|
||||
}{
|
||||
{"realtime", "frame= 123 fps= 30 q=28.0 size= 456kB time=00:00:08.00 bitrate=467.0kbits/s speed=1.05x", 1.05, 30, true},
|
||||
{"slow", "frame= 12 fps=2.4 q=-1.0 size= 40kB time=00:00:00.40 speed=0.18x", 0.18, 2.4, true},
|
||||
{"tight_spacing", "speed=2x", 2, 0, true},
|
||||
{"no_speed", "[libplacebo @ 0x55] Spent 2657ms on a slow shader", 0, 0, false},
|
||||
{"warning_line", "[hevc @ 0x7f] Could not find ref with POC 12", 0, 0, false},
|
||||
}
|
||||
for _, c := range cases {
|
||||
t.Run(c.name, func(t *testing.T) {
|
||||
sp, fps, ok := parseFFmpegProgress(c.line)
|
||||
if ok != c.wantOK {
|
||||
t.Fatalf("ok=%v want %v", ok, c.wantOK)
|
||||
}
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
if math.Abs(sp-c.wantSpeed) > 1e-9 {
|
||||
t.Errorf("speed=%v want %v", sp, c.wantSpeed)
|
||||
}
|
||||
if math.Abs(fps-c.wantFps) > 1e-9 {
|
||||
t.Errorf("fps=%v want %v", fps, c.wantFps)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestIsInputBoundLine(t *testing.T) {
|
||||
bound := []string{
|
||||
"[http @ 0x55] HTTP error: Connection reset by peer",
|
||||
"rw_timeout reached, aborting",
|
||||
"Error in the pull function.",
|
||||
"tcp://: I/O error",
|
||||
}
|
||||
for _, l := range bound {
|
||||
if !isInputBoundLine(l) {
|
||||
t.Errorf("expected input-bound: %q", l)
|
||||
}
|
||||
}
|
||||
notBound := []string{
|
||||
"frame= 1 fps=30 speed=1.0x",
|
||||
"[libplacebo] slow shader",
|
||||
}
|
||||
for _, l := range notBound {
|
||||
if isInputBoundLine(l) {
|
||||
t.Errorf("expected NOT input-bound: %q", l)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// hlsStderrCapture must frame on \r (progress) as well as \n (warnings),
|
||||
// fold progress into the EWMA, and surface a sustained slow encode as < 1.0x.
|
||||
func TestHlsStderrCaptureProgressEWMA(t *testing.T) {
|
||||
s := &HLSSession{}
|
||||
s.cfg.SessionID = "test-session-00000000"
|
||||
c := &hlsStderrCapture{owner: s}
|
||||
|
||||
// Cold-start frames ffmpeg emits while the pipeline fills — must be skipped
|
||||
// (hlsStatsWarmupSkip) so they don't drag the EWMA into a false struggle.
|
||||
warmup := "frame=0 fps=0 speed=0.01x\r" +
|
||||
"frame=0 fps=0 speed=0.04x\r"
|
||||
// A burst of \r-terminated steady-state progress lines, like real ffmpeg.
|
||||
chunk := "frame=1 fps=2 speed=0.20x\r" +
|
||||
"frame=2 fps=2 speed=0.21x\r" +
|
||||
"frame=3 fps=2 speed=0.19x\r" +
|
||||
"frame=4 fps=2 speed=0.20x\r" +
|
||||
"frame=5 fps=2 speed=0.20x\r"
|
||||
if _, err := c.Write([]byte(warmup + chunk)); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
st := s.GetTranscodeStats()
|
||||
// 7 progress lines written, first hlsStatsWarmupSkip(2) discarded → 5 counted.
|
||||
if st.Samples != 5 {
|
||||
t.Fatalf("samples=%d want 5 (7 lines - 2 warmup)", st.Samples)
|
||||
}
|
||||
if st.SpeedX > 0.5 || st.SpeedX < 0.1 {
|
||||
t.Errorf("speedX EWMA=%v, want ~0.2 (sustained slow encode)", st.SpeedX)
|
||||
}
|
||||
if st.InputBound {
|
||||
t.Error("not input-bound for a pure slow encode")
|
||||
}
|
||||
|
||||
// A \n-terminated I/O error line flips input-bound.
|
||||
if _, err := c.Write([]byte("tcp://: I/O error\n")); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if !s.GetTranscodeStats().InputBound {
|
||||
t.Error("expected input-bound after I/O error line")
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue