fix(trickplay): stop scan-time sprite generation from saturating the host
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Trickplay sprite generation (one full-decode ffmpeg pass per file) could pin a machine: multiple agents on the same library decoded the same 4K file at once, no CPU throttling, and crashed/restarted agents orphaned ffmpeg to init (it ran the full 45-min decode to completion). Stacked orphans spiked a box to load ~140. - Single-flight lock: O_CREATE|O_EXCL .lock in the shared sidecar dir so two agents watching the same library never decode the same file twice (stale locks reclaimed after a TTL). Returns ErrTrickplayInProgress → prewarm skips, not fail. - Load gate: defer the heavy decode until 1-min load ≤ max(ratio×NumCPU, 1.5), capped at 15 min so it throttles without ever becoming a permanent off-switch on busy / small hosts. New knob library.prewarm_max_load_ratio (default 0.7). - Concurrency: trickSem caps trickplay to ONE decode at a time per agent. - CPU priority: setLowCPUPriority (nice 19) alongside the existing idle ionice. - No orphans: hardenCmd sets Setpgid + Pdeathsig=SIGKILL, with runtime.LockOSThread around the child so the kernel kills ffmpeg exactly when the agent dies (and not spuriously — golang/go#27505). Tests: single-flight/stale-reclaim, load-gate immediate/cancel, and an e2e Pdeathsig orphan-kill check.
This commit is contained in:
parent
aba20e2078
commit
c82826bf68
10 changed files with 399 additions and 8 deletions
46
internal/library/loadgate_test.go
Normal file
46
internal/library/loadgate_test.go
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@ -0,0 +1,46 @@
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package library
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import (
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"context"
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"testing"
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"time"
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"github.com/torrentclaw/unarr/internal/library/mediainfo"
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)
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// A huge ratio means the threshold is always above the real load, so the gate
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// must return immediately (no blocking) regardless of how busy the box is.
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func TestWaitForLowLoad_HighRatioReturnsImmediately(t *testing.T) {
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done := make(chan struct{})
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go func() {
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waitForLowLoad(context.Background(), 1e9)
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close(done)
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}()
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select {
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case <-done:
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case <-time.After(2 * time.Second):
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t.Fatal("waitForLowLoad blocked despite an impossibly-high threshold")
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}
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}
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// With a tiny ratio the gate would block (load almost always exceeds it), but a
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// cancelled context must unblock it promptly — the prewarm has to stop cleanly on
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// Ctrl-C / daemon shutdown even while waiting for the machine to go idle.
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func TestWaitForLowLoad_RespectsContextCancel(t *testing.T) {
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if _, ok := mediainfo.LoadAverage1(); !ok {
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t.Skip("no load reading on this platform — gate is a no-op")
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}
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ctx, cancel := context.WithCancel(context.Background())
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cancel() // already cancelled
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done := make(chan struct{})
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go func() {
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waitForLowLoad(ctx, 0.0001) // threshold ~0 → would otherwise block
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close(done)
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}()
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select {
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case <-done:
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case <-time.After(2 * time.Second):
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t.Fatal("waitForLowLoad ignored a cancelled context")
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}
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}
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65
internal/library/mediainfo/harden_linux_test.go
Normal file
65
internal/library/mediainfo/harden_linux_test.go
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@ -0,0 +1,65 @@
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//go:build linux
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package mediainfo
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import (
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"fmt"
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"os"
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"os/exec"
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"strconv"
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"strings"
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"syscall"
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"testing"
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"time"
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)
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// TestHardenCmd_KillsChildOnParentDeath is the e2e guarantee for the orphan fix:
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// a child spawned with hardenCmd must be SIGKILL'd by the kernel the instant its
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// parent process dies (Pdeathsig), so an agent crash/restart can never leave an
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// ffmpeg running to ppid 1. It re-execs this test binary as a short-lived helper
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// that starts `sleep`, prints the sleep PID, then exits — and asserts that PID is
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// gone afterwards.
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func TestHardenCmd_KillsChildOnParentDeath(t *testing.T) {
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if os.Getenv("UNARR_PDEATHSIG_CHILD") == "1" {
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// Helper role: start a hardened long sleep, announce its PID, then exit so
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// the kernel fires Pdeathsig on it.
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cmd := exec.Command("sleep", "120")
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hardenCmd(cmd)
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if err := cmd.Start(); err != nil {
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fmt.Println("ERR", err)
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os.Exit(2)
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}
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fmt.Println(cmd.Process.Pid)
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os.Exit(0)
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}
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helper := exec.Command(os.Args[0], "-test.run=TestHardenCmd_KillsChildOnParentDeath", "-test.v")
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helper.Env = append(os.Environ(), "UNARR_PDEATHSIG_CHILD=1")
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out, err := helper.Output()
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if err != nil {
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t.Fatalf("helper run: %v (out=%q)", err, out)
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}
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var sleepPID int
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for _, line := range strings.Split(string(out), "\n") {
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if n, perr := strconv.Atoi(strings.TrimSpace(line)); perr == nil && n > 0 {
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sleepPID = n
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break
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}
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}
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if sleepPID == 0 {
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t.Fatalf("could not parse child PID from helper output: %q", out)
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}
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// Give the kernel a moment to deliver SIGKILL after the helper exited.
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deadline := time.Now().Add(3 * time.Second)
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for time.Now().Before(deadline) {
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if syscall.Kill(sleepPID, 0) != nil {
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return // process gone → Pdeathsig worked
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}
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time.Sleep(50 * time.Millisecond)
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}
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// Cleanup if it somehow survived, then fail.
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_ = syscall.Kill(sleepPID, syscall.SIGKILL)
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t.Fatalf("child %d survived parent death — Pdeathsig not applied (orphan leak)", sleepPID)
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}
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@ -2,7 +2,13 @@
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package mediainfo
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import "syscall"
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import (
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"os"
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"os/exec"
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"strconv"
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"strings"
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"syscall"
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)
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// Linux I/O priority (ioprio) constants. The 16-bit ioprio value packs a class
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// in the top 3 bits (shift 13) and a class-data nibble below it; the IDLE class
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@ -23,3 +29,47 @@ func setIdleIOPriority(pid int) {
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ioprio := ioprioClassIdle << ioprioClassShift // IDLE class, data 0
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_, _, _ = syscall.Syscall(syscall.SYS_IOPRIO_SET, uintptr(ioprioWhoProcess), uintptr(pid), uintptr(ioprio))
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}
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// setLowCPUPriority best-effort drops a process to the lowest CPU niceness (19),
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// so the heavy trickplay full-decode pass yields the CPU to foreground work.
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// Pairs with setIdleIOPriority (disk): IDLE I/O alone is not enough when the
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// bottleneck is software/contended 4K decode — without CPU nice, N stacked
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// decodes pin every core (the host hit load ~140). Errors are ignored — it's an
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// optimization, not required for correctness.
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func setLowCPUPriority(pid int) {
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_ = syscall.Setpriority(syscall.PRIO_PROCESS, pid, 19)
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}
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// hardenCmd makes the child ffmpeg die with this agent. Setpgid isolates it in
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// its own process group, and Pdeathsig=SIGKILL asks the kernel to kill it the
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// instant the agent process dies. Without this, exec.CommandContext can only
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// enforce its timeout from an in-process goroutine — an agent crash / restart /
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// SIGKILL kills that goroutine, so the ffmpeg is reparented to init (ppid 1) and
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// runs its full 45-min decode to the end. Successive dev restarts stacked those
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// orphans (one pair per restart) and spiked the box to load ~140.
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func hardenCmd(cmd *exec.Cmd) {
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if cmd.SysProcAttr == nil {
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cmd.SysProcAttr = &syscall.SysProcAttr{}
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}
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cmd.SysProcAttr.Setpgid = true
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cmd.SysProcAttr.Pdeathsig = syscall.SIGKILL
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}
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// LoadAverage1 returns the 1-minute system load from /proc/loadavg. ok=false when
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// it can't be read, so callers treat "unknown" as "don't gate" (proceed) rather
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// than blocking forever.
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func LoadAverage1() (float64, bool) {
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b, err := os.ReadFile("/proc/loadavg")
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if err != nil {
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return 0, false
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}
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fields := strings.Fields(string(b))
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if len(fields) == 0 {
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return 0, false
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}
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v, err := strconv.ParseFloat(fields[0], 64)
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if err != nil {
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return 0, false
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}
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return v, true
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}
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@ -2,5 +2,12 @@
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package mediainfo
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// setIdleIOPriority is a no-op on non-Linux platforms (ioprio is Linux-specific).
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import "os/exec"
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// These are Linux-specific optimizations / safeguards; no-ops elsewhere.
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func setIdleIOPriority(_ int) {}
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func setLowCPUPriority(_ int) {}
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func hardenCmd(_ *exec.Cmd) {}
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// LoadAverage1 is unavailable off Linux; ok=false means callers don't gate.
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func LoadAverage1() (float64, bool) { return 0, false }
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@ -3,15 +3,56 @@ package mediainfo
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import (
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"context"
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"encoding/json"
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"errors"
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"fmt"
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"math"
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"os"
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"os/exec"
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"path/filepath"
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"runtime"
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"strconv"
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"strings"
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"time"
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)
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// ErrTrickplayInProgress means another worker — possibly an agent on another host
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// sharing the same library (e.g. the dev binary on /mnt/nas and the docker agent
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// on /downloads, the SAME files) — already holds this sprite's lock and is
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// generating it. The caller must SKIP, not count it as a failure.
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var ErrTrickplayInProgress = errors.New("trickplay: generation already in progress")
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// trickplayLockTTL bounds a stale lock: longer than the caller's 45-min generation
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// deadline so a live job is never stolen, short enough that a crashed/killed
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// worker's lock is reclaimed on a later scan.
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const trickplayLockTTL = 90 * time.Minute
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// acquireTrickplayLock takes an exclusive, cross-process lock for one sprite by
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// O_CREATE|O_EXCL on a ".lock" file in the shared sidecar dir, so two agents that
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// watch the same library never decode the same 4K file at once (the cause of the
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// 5×-per-file ffmpeg pile-up). A lock older than trickplayLockTTL is assumed
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// abandoned (owner crashed) and reclaimed. Returns ErrTrickplayInProgress when a
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// fresh lock is held by someone else.
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func acquireTrickplayLock(lockPath string) (func(), error) {
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for attempt := 0; attempt < 2; attempt++ {
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f, err := os.OpenFile(lockPath, os.O_CREATE|os.O_EXCL|os.O_WRONLY, 0o644)
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if err == nil {
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host, _ := os.Hostname()
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fmt.Fprintf(f, "%s pid=%d t=%d\n", host, os.Getpid(), time.Now().Unix())
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_ = f.Close()
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return func() { _ = os.Remove(lockPath) }, nil
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}
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if !os.IsExist(err) {
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return nil, fmt.Errorf("trickplay lock: %w", err)
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}
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if fi, statErr := os.Stat(lockPath); statErr == nil && time.Since(fi.ModTime()) > trickplayLockTTL {
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_ = os.Remove(lockPath) // stale → reclaim and retry
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continue
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}
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return nil, ErrTrickplayInProgress
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}
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return nil, ErrTrickplayInProgress
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}
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// TrickplayManifest describes the montage sprite layout so a client can map a
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// playback time to one tile: tileIndex = floor(timeSec / IntervalSec), then
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// col = tileIndex % Cols, row = tileIndex / Cols, and the tile's pixel box is
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@ -126,6 +167,15 @@ func GenerateTrickplay(ctx context.Context, ffmpegPath, mediaPath string, interv
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if err := os.MkdirAll(filepath.Dir(spritePath), 0o755); err != nil {
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return TrickplayManifest{}, err
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}
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// Single-flight across processes/agents: only one worker decodes this file at
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// a time. Returns ErrTrickplayInProgress (skip, not fail) if another holds it.
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release, err := acquireTrickplayLock(spritePath + ".lock")
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if err != nil {
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return TrickplayManifest{}, err
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}
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defer release()
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tmpSprite := spritePath + ".tmp"
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// fps filter wants a rational; format 1/effInterval with enough precision.
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@ -144,17 +194,31 @@ func GenerateTrickplay(ctx context.Context, ffmpegPath, mediaPath string, interv
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"-f", "mjpeg",
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tmpSprite,
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}
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// Pin this goroutine to its OS thread for the whole child lifetime. hardenCmd's
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// Pdeathsig is delivered when the THREAD that forked dies, not the process
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// (golang/go#27505); without the lock Go could recycle that thread mid-decode
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// and the kernel would SIGKILL a perfectly healthy ffmpeg. Locked here (before
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// the fork in Start) and released after Wait, the thread lives exactly as long
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// as ffmpeg: it dies only when the agent process itself dies → SIGKILL fires
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// only then, which is precisely the orphan we want to prevent.
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runtime.LockOSThread()
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defer runtime.UnlockOSThread()
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cmd := exec.CommandContext(ctx, ffmpegPath, args...)
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var stderr strings.Builder
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cmd.Stderr = &stderr
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// Start + idle I/O priority + Wait (matches the subtitle/thumbnail extractors):
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// this full-decode pass is the heaviest sidecar job and runs in the background
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// alongside live streaming on the same disk/NFS, so it must yield I/O.
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// Die-with-parent BEFORE Start so an agent crash can't orphan this decode.
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hardenCmd(cmd)
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// Start + idle I/O + lowest CPU niceness + Wait (matches the subtitle/thumbnail
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// extractors): this full-decode pass is the heaviest sidecar job and runs in the
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// background alongside live streaming on the same box/NFS, so it must yield both
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// disk AND CPU. The prewarm also gates it on system load before getting here.
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if err := cmd.Start(); err != nil {
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_ = os.Remove(tmpSprite)
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return TrickplayManifest{}, fmt.Errorf("ffmpeg tile start: %w", err)
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}
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setIdleIOPriority(cmd.Process.Pid)
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setLowCPUPriority(cmd.Process.Pid)
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if err := cmd.Wait(); err != nil {
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_ = os.Remove(tmpSprite)
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return TrickplayManifest{}, fmt.Errorf("ffmpeg tile: %w: %s", err, strings.TrimSpace(stderr.String()))
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67
internal/library/mediainfo/trickplay_lock_test.go
Normal file
67
internal/library/mediainfo/trickplay_lock_test.go
Normal file
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@ -0,0 +1,67 @@
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package mediainfo
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import (
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"errors"
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"os"
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"path/filepath"
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"testing"
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"time"
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)
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func TestAcquireTrickplayLock_SingleFlight(t *testing.T) {
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lock := filepath.Join(t.TempDir(), "sprite.jpg.lock")
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release, err := acquireTrickplayLock(lock)
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if err != nil {
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t.Fatalf("first acquire: %v", err)
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}
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if _, statErr := os.Stat(lock); statErr != nil {
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t.Fatalf("lock file not created: %v", statErr)
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}
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// Second acquire while the first is held → skip sentinel, not a real error.
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if _, err := acquireTrickplayLock(lock); !errors.Is(err, ErrTrickplayInProgress) {
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t.Fatalf("expected ErrTrickplayInProgress, got %v", err)
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}
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// After release the lock file is gone and it can be re-acquired.
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release()
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if _, statErr := os.Stat(lock); !os.IsNotExist(statErr) {
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t.Fatalf("lock file should be removed after release, stat err = %v", statErr)
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}
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release2, err := acquireTrickplayLock(lock)
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if err != nil {
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t.Fatalf("re-acquire after release: %v", err)
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}
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release2()
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}
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func TestAcquireTrickplayLock_ReclaimsStale(t *testing.T) {
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lock := filepath.Join(t.TempDir(), "sprite.jpg.lock")
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// Simulate a crashed worker: a lock file older than the TTL with no live owner.
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if err := os.WriteFile(lock, []byte("deadhost pid=999 t=0\n"), 0o644); err != nil {
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t.Fatal(err)
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}
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old := time.Now().Add(-trickplayLockTTL - time.Minute)
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if err := os.Chtimes(lock, old, old); err != nil {
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t.Fatal(err)
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}
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release, err := acquireTrickplayLock(lock)
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if err != nil {
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t.Fatalf("stale lock should be reclaimed, got %v", err)
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}
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release()
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}
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func TestAcquireTrickplayLock_FreshNotReclaimed(t *testing.T) {
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lock := filepath.Join(t.TempDir(), "sprite.jpg.lock")
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if err := os.WriteFile(lock, []byte("livehost pid=123 t=now\n"), 0o644); err != nil {
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t.Fatal(err)
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}
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// Fresh mtime (just written) → a live owner is assumed; must NOT be stolen.
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if _, err := acquireTrickplayLock(lock); !errors.Is(err, ErrTrickplayInProgress) {
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t.Fatalf("fresh lock must not be reclaimed, got %v", err)
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}
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}
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@ -2,8 +2,10 @@ package library
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|
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import (
|
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"context"
|
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"errors"
|
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"log"
|
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"math"
|
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"runtime"
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"sync"
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"time"
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@ -33,6 +35,12 @@ type PrewarmOptions struct {
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Trickplay bool
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TrickplayIntervalSec float64
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TrickplayWidth int
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// MaxLoadRatio gates the heavy trickplay decode on system load: a job only
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// starts while the 1-min load average is ≤ MaxLoadRatio×NumCPU, so sprite
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// generation never saturates the machine or the NAS. ≤0 → default 0.7. Has no
|
||||
// effect on platforms without a load reading (proceeds unthrottled).
|
||||
MaxLoadRatio float64
|
||||
}
|
||||
|
||||
// prewarmJob is one extraction unit: all text subtitles of a file in one ffmpeg
|
||||
|
|
@ -65,6 +73,15 @@ func PrewarmSidecars(ctx context.Context, cache *LibraryCache, opts PrewarmOptio
|
|||
if workers < 1 {
|
||||
workers = 2
|
||||
}
|
||||
maxLoadRatio := opts.MaxLoadRatio
|
||||
if maxLoadRatio <= 0 {
|
||||
maxLoadRatio = 0.7
|
||||
}
|
||||
// Trickplay is the heaviest job (full 4K decode). Cap it to ONE concurrent
|
||||
// decode across this agent's workers — the thumbnail/subtitle jobs (light /
|
||||
// I/O-bound) keep their `workers` parallelism. Cross-agent dup work is stopped
|
||||
// by the per-file lock inside GenerateTrickplay.
|
||||
trickSem := make(chan struct{}, 1)
|
||||
|
||||
jobs := make(chan prewarmJob)
|
||||
var wg sync.WaitGroup
|
||||
|
|
@ -115,19 +132,39 @@ func PrewarmSidecars(ctx context.Context, cache *LibraryCache, opts PrewarmOptio
|
|||
if _, ok := mediainfo.ReadCachedTrickplay(j.path, j.width); ok {
|
||||
continue
|
||||
}
|
||||
// Serialize the heavy decode (1 at a time) and wait for the box to
|
||||
// be idle enough before starting — sprite generation must never
|
||||
// saturate the CPU or the NAS.
|
||||
select {
|
||||
case trickSem <- struct{}{}:
|
||||
case <-ctx.Done():
|
||||
return
|
||||
}
|
||||
waitForLowLoad(ctx, maxLoadRatio)
|
||||
if ctx.Err() != nil {
|
||||
<-trickSem
|
||||
return
|
||||
}
|
||||
// Full-decode pass (samples 1 frame per interval over the whole
|
||||
// file) — generous deadline like subtitles; idempotent + cached.
|
||||
// INVARIANT: this deadline MUST stay below mediainfo.trickplayLockTTL,
|
||||
// or another agent could reclaim a still-running job's lock and double
|
||||
// the decode. If you raise this, raise trickplayLockTTL too.
|
||||
jctx, cancel := context.WithTimeout(ctx, 45*time.Minute)
|
||||
_, err := mediainfo.GenerateTrickplay(jctx, opts.FFmpegPath, j.path, opts.TrickplayIntervalSec, j.width, j.duration)
|
||||
cancel()
|
||||
<-trickSem
|
||||
mu.Lock()
|
||||
if err != nil {
|
||||
switch {
|
||||
case err == nil:
|
||||
trickCached++
|
||||
case errors.Is(err, mediainfo.ErrTrickplayInProgress):
|
||||
// another worker/agent owns this file — skip, not a failure.
|
||||
default:
|
||||
failed++
|
||||
if sampleErr == "" {
|
||||
sampleErr = err.Error()
|
||||
}
|
||||
} else {
|
||||
trickCached++
|
||||
}
|
||||
mu.Unlock()
|
||||
continue
|
||||
|
|
@ -239,6 +276,47 @@ func PrewarmSidecars(ctx context.Context, cache *LibraryCache, opts PrewarmOptio
|
|||
}
|
||||
}
|
||||
|
||||
// prewarmLoadWaitCap bounds how long the load gate DEFERS a trickplay job. It's a
|
||||
// throttle, not an off-switch: on a host whose baseline load is permanently above
|
||||
// the threshold (a shared prod box, or any 1–2 core machine), an unbounded wait
|
||||
// would mean sprites NEVER generate. After the cap we proceed anyway — the other
|
||||
// safeguards (single-flight lock, trickSem=1, nice 19 + idle I/O, Pdeathsig) keep
|
||||
// one throttled decode from saturating the box.
|
||||
const prewarmLoadWaitCap = 15 * time.Minute
|
||||
|
||||
// waitForLowLoad defers until the 1-minute system load is at or below
|
||||
// max(maxRatio×NumCPU, 1.5), or ctx is cancelled, or prewarmLoadWaitCap elapses —
|
||||
// so the heavy trickplay decode prefers an idle machine but never stalls forever.
|
||||
// The 1.5 floor reserves ~one core so the gate can still open on 1–2 core hosts
|
||||
// (without it, threshold 0.7–1.4 is below almost any active machine's load and the
|
||||
// feature would be permanently off). No load reading (non-Linux) → returns at once.
|
||||
func waitForLowLoad(ctx context.Context, maxRatio float64) {
|
||||
threshold := maxRatio * float64(runtime.NumCPU())
|
||||
if threshold < 1.5 {
|
||||
threshold = 1.5
|
||||
}
|
||||
deadline := time.After(prewarmLoadWaitCap)
|
||||
logged := false
|
||||
for {
|
||||
load, ok := mediainfo.LoadAverage1()
|
||||
if !ok || load <= threshold {
|
||||
return
|
||||
}
|
||||
if !logged {
|
||||
log.Printf("[prewarm] system load %.1f > %.1f — deferring trickplay (≤ %s)", load, threshold, prewarmLoadWaitCap)
|
||||
logged = true
|
||||
}
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
return
|
||||
case <-deadline:
|
||||
log.Printf("[prewarm] load still high after %s — proceeding with throttled trickplay (nice + idle I/O + single-flight still apply)", prewarmLoadWaitCap)
|
||||
return
|
||||
case <-time.After(15 * time.Second):
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// thumbPositions returns the sample frame offsets (whole seconds) for an item,
|
||||
// matching the web panel: fractions of a known runtime, else fixed fallbacks.
|
||||
func thumbPositions(item LibraryItem) []float64 {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue